Hands-On Artificial Intelligence with Unreal Engine
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About the reviewers

Lauren S. Ferro has a Ph.D. in player profiling and modeling. She is currently an Adjunct Professor and researcher at Sapienza University, in Rome. Lauren is also the co-organizer of the Unreal Engine Meetup in Rome. In addition, she created the game design resource Gamicards, which is a prototyping tool for game experiences. At heart, she is intrigued by how we interact with the world and those in it.

Packt Publishing – For the opportunity to review this book. 
Francesco Sapio – for providing a great contribution to the world of artificial intelligence and game development with this book. 
My family – for their motivation, patience, support, and encouragement in everything that I do.

Katax Emperor is originally from Melbourne, Australia. He received bachelor's degree in Computer Hardware Engineering and two master's degree in Multimedia at Swinburne University of Technology in 2012.

Katax is involved in particle system programming, developing web-based interactive applications such as games, making animation with 3D applications for use in Unreal Engine, and also doing VJ performance with real-time improvisation style.
Katax started programming with Commodore 64 and started making digital art works with Commodore Amiga 500. After Windows 98 was released, he switched to PC. He expanded his experience with 3D applications, fractal and graphic design, and video editing programs. Today, he has a wide range of experience in a number of applications for artists, designers, and developers.

I am grateful to John Carmack from id Software for his great work on 3D graphic programming. What he developed in the 90's was the beginning of the wonderful genre of first-person shooter games. Also, I would like to thank Westwood Studios for introducing the Command and Conquer (C&C) series. This game pioneered many aspects of the modern real-time strategy games, which later powered many sub-genres in this area as well.